Submachine 10: the Exit
Submachine 10: the Exit
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- WorldisQuiet5256
- karma portal traveller
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Re: Submachine 10: the Exit
Question for Mateusz:
Does the Loop need another wheel to complete?
Yes or No Answer will suffice.
Does the Loop need another wheel to complete?
Yes or No Answer will suffice.
- Anonymous1
- subnet technician
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Re: Submachine 10: the Exit
Stuck in the royal chamber area with the loop stuff. Not sure if its intended or a bug, but I've been stuck for over 15 minutes now.
Edit: Okay I've restarted the game. I'll avoid that area from now on.
Edit: Okay I've restarted the game. I'll avoid that area from now on.
Re: Submachine 10: the Exit
I am stuck in the Loop as well. I am pretty sure it requires an extra wheel. There is an identical panel like the one that already has the wheel but this one with just an input for a wheel in the middle. Welp time to find that wheel.
Re: Submachine 10: the Exit
This is just insane. I'm taking tea break two hours in with the biggest file of notes I've compiled for a mainline Submachine game yet...
(...and the time traveller note completely killed me... the emotions, good grief...)
EDIT: oops, spoiler failure
(...and the time traveller note completely killed me... the emotions, good grief...)
EDIT: oops, spoiler failure
Last edited by Sruixan on 21 Dec 2015 16:52, edited 2 times in total.
On the other side of the field, I heard... I heard a rumour...
- Anonymous1
- subnet technician
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Re: Submachine 10: the Exit
Read the note about the submachine being sentient looks like my theory is confirmed
The game is massive and confusing, forget the concept of loops, the entire game is a loop. The music/ambient not liking it too much :/ (please update the game and add a way to turn it off like in previous games)
But am liking the game however!
The game is massive and confusing, forget the concept of loops, the entire game is a loop. The music/ambient not liking it too much :/ (please update the game and add a way to turn it off like in previous games)
But am liking the game however!
Re: Submachine 10: the Exit
Valve for loop is probably in starting location in that towering metallic structure with 4 red light. Problem is, what to put into the other 4 machines ?
Re: Submachine 10: the Exit
It is possible. The M button next to the question mark in the bottom of the screen.The music/ambient not liking it too much :/ (please update the game and add a way to turn it off like in previous games)
Last edited by MrGeorge on 21 Dec 2015 16:54, edited 1 time in total.
- Anonymous1
- subnet technician
- Posts: 408
- Joined: 09 Sep 2015 18:39
Re: Submachine 10: the Exit
I have yet to find a valve. I have found these vector stick things. Any idea what they are for? I was thinking that machine with the pyramid thingy on top.
Edit: Thanks MrGeorge I thought that took me back to the game menu lol
Edit: Thanks MrGeorge I thought that took me back to the game menu lol
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- lost in subnet
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Re: Submachine 10: the Exit
Does anyone know what to do with the "long stick"?