Pastel Community Game project and discussion
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- wisdom crystal finder
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Re: Pastel Community Game project and discussion
Reading through the plot I realize there isn't much to add, unless you are looking for one of the following:
1) alternate endings or beginnings
2) what the player has to do in the game to win it
1) alternate endings or beginnings
2) what the player has to do in the game to win it
Balance is imperative; without it, total collapse and destruction is imminent.
Re: Pastel Community Game project and discussion
Also you can:
-expand on the history, adding new things.
-change things you don't like, or add a third story for another character.
-add ideas for possible sequels (I already had one, I don't remember if I finally put it in the doc).
-etc.
-expand on the history, adding new things.
-change things you don't like, or add a third story for another character.
-add ideas for possible sequels (I already had one, I don't remember if I finally put it in the doc).
-etc.
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- layer restorer
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Re: Pastel Community Game project and discussion
Can I say about it?add a third story for another character
I think that two characters stories is enough.
Re: Pastel Community Game project and discussion
But there are 3 characters... well, technically we have a plot for the 3, so yeah, better not to add much more, it would become very complex.
But I noticed there could be some plot-holes, and we have to fill those as well. That's what I mean with "expand", too.
But I noticed there could be some plot-holes, and we have to fill those as well. That's what I mean with "expand", too.
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- wisdom crystal finder
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Re: Pastel Community Game project and discussion
Should the game be divided into Chapters? I think it would make it a lot easier to plan it if we do.
Balance is imperative; without it, total collapse and destruction is imminent.
Re: Pastel Community Game project and discussion
Yeah, that's what we are probably going to do. This one would be Chapter 1 (in fact, it says that in the menu I drew ).
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- subbot maintenance
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Re: Pastel Community Game project and discussion
As in sequels?The Abacus wrote:Should the game be divided into Chapters? I think it would make it a lot easier to plan it if we do.
...if we can't even come up with enough puzzles to populate one game, how do you expect to create multiple?
(Rather than story, although plothole patching is necessary, it is time to focus on gameplay. At least, in my opinion.)
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- wisdom crystal finder
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Re: Pastel Community Game project and discussion
No. When I asked the question I meant the game being divided into chapters.
Balance is imperative; without it, total collapse and destruction is imminent.
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Re: Pastel Community Game project and discussion
Ah. Point taken.The Abacus wrote:No. When I asked the question I meant the game being divided into chapters.
This is probably more of a message to Vortex then...the story's great, we just need more gameplay.
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Re: Pastel Community Game project and discussion
@Vortex:
I am answering in your question: i can't work with project until exams/holidays ends. :(
And don't forget that there are private messages - very useful thing to not offtop in threads. :D
Edit: Well, i can do something, but only next week. We good? :D
I am answering in your question: i can't work with project until exams/holidays ends. :(
And don't forget that there are private messages - very useful thing to not offtop in threads. :D
Edit: Well, i can do something, but only next week. We good? :D