Submachine 3: the Loop
- WorldisQuiet5256
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Re: Submachine 3: the Loop
I would agree.
Multiple endings would definably portray the player freedom from Murtaugh.
Multiple endings would definably portray the player freedom from Murtaugh.
- ENIHCAMBUS
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Re: Submachine 3: the Loop
I was thinking for multiple ending s for Sub10 long time ago.
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Re: Submachine 3: the Loop
Upon thinking about multiple endings, I've realised I'm kind of split down the middle.
On one hand, it allows for greater replayability, and more secrets, but on the other, it means there is no actual ending. We wouldn't have closure, becuase there's seven different ways it could have gone. (Seven as an example, thinking of the seven answers thing.)
On one hand, it allows for greater replayability, and more secrets, but on the other, it means there is no actual ending. We wouldn't have closure, becuase there's seven different ways it could have gone. (Seven as an example, thinking of the seven answers thing.)
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- Sublevel 114
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Re: Submachine 3: the Loop
YES! This is great!WorldisQuiet5256 wrote:I would agree.
Multiple endings would definably portray the player freedom from Murtaugh.
But...
I don't like different ending as ending for series. I mean, main series should end without multiple further ways or fates. It should include only one ending. TRUE ENDING of series.gemini wrote:That is the same thought I had for Submachine 10, a multi ending twist. Go all out and make Sub10 a choose your fate episode. It would require the game to be longer though, because a different ending requires a different path...
I want to see middlegame ending: You continue your way, solving puzzles, but in some moment, in the middle of game, you can make action-choice, leading to ending. You prepare to continue playing, but game suddenly stops and leaves you . This is punishment for resisting Murtaugh's/Submachine's will.
But if you do right action, you continue your way to freedom.
Re: Submachine 3: the Loop
Yeah, I think the same.Babylon wrote:Upon thinking about multiple endings, I've realised I'm kind of split down the middle.
On one hand, it allows for greater replayability, and more secrets, but on the other, it means there is no actual ending. We wouldn't have closure, becuase there's seven different ways it could have gone. (Seven as an example, thinking of the seven answers thing.)
But anyways... I remember Mateusz said somewhere (I say this too often, I should find an abbreviation for this XD)
IRMSS that Sub3's double ending was a mistake and he would not do it again. I think it was in the PastelStories page.
EDIT:
No, I don't like that at all...Sublevel 102 wrote:I want to see middlegame ending: You continue your way, solving puzzles, but in some moment, in the middle of game, you can make action-choice, leading to ending. You prepare to continue playing, but game suddenly stops and leaves you . This is punishment for resisting Murtaugh's/Submachine's will.
But if you do right action, you continue your way to freedom.
That's a dead end, if you die (or game stops, or whatever) and you have to start again it will frustrate many players. And if you just start from before the choice because the game autosaves, then what's the point of including that dead end?
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Re: Submachine 3: the Loop
But if game will include seven endings at the end, you still need to replay everything. Seven times.That's a dead end, if you die (or game stops, or whatever) and you have to start again it will frustrate many players. And if you just start from before the choice because the game autosaves, then what's the point of including that dead end?
And why there was dead end in Sub3?
But yes, maybe it isn't the best way to add to game multiple endings system.
wowIRMSS that Sub3's double ending was a mistake and he would not do it again. I think it was in the PastelStories page.
will see what Mateusz will prepare for us...
Re: Submachine 3: the Loop
Seven endings is crazy O_O but two or three endings, for example, would be fine, especially if they have a different story each, people would want to play through the game the needed times to find out everything (at least I would). But making the game suddenly end, with little explanation, would not be well received I think.Sublevel 102 wrote: But if game will include seven endings at the end, you still need to replay everything. Seven times.
Well, it's already at the end, so it doesn't matter whether you take the dead end or not, you're not missing anything. I didn't like it much anywaysSublevel 102 wrote:And why there was dead end in Sub3?
I'm sure he will surprise us again, as usualSublevel 102 wrote:will see what Mateusz will prepare for us...
Re: Submachine 3: the Loop
On the other hand, there could be multiple paths that all lead to the same ending, to represent the inevitability of events.
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- ENIHCAMBUS
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Re: Submachine 3: the Loop
Or maybe in Sub10, at the end of the game, they will be a great truoble with all characters and we have navigator, and we have to choose one of the buttons to define the behavior of the final epic scene.
1) Murtaugh creates karma portal and everything gets destroyed
2) Player decides to ignore everything thats happening and escapes the Submachine
3) Everyone agrees and the peace returns to the Subnet
4) Subnet wins, and everyone is trapped in the Subnet forever
5) Liz wins, and the Outer Rim is destroyed
6) Mur wins, and becomes the Subnet emperor
7) Player dies
8) Sudden watermelons
1) Murtaugh creates karma portal and everything gets destroyed
2) Player decides to ignore everything thats happening and escapes the Submachine
3) Everyone agrees and the peace returns to the Subnet
4) Subnet wins, and everyone is trapped in the Subnet forever
5) Liz wins, and the Outer Rim is destroyed
6) Mur wins, and becomes the Subnet emperor
7) Player dies
8) Sudden watermelons
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Re: Submachine 3: the Loop
8) Sudden watermelons
*dies*
Lol, want to see that! XD