Submachine 4: the Lab

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MateuszSkutnik
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Re: Submachine 4: the Lab

Post by MateuszSkutnik »

smoother than what?

old version?

or other HD games?

also: bug is fixed. thanks for the heads up. ;)
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Vortex
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Re: Submachine 4: the Lab

Post by Vortex »

other HD games.

thank you for the quick fix :D
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MateuszSkutnik
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Re: Submachine 4: the Lab

Post by MateuszSkutnik »

yeah, my guess would be - simpler graphics.

But few years ago even submachine 1 wouldn't run smoothly in fullscreen.

I think in few years everything will run flawlessly anyway. ;)
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Vortex
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Re: Submachine 4: the Lab

Post by Vortex »

so we hope :P
Derpcat
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Re: Submachine 4: the Lab

Post by Derpcat »

Potential bug: If the charged coil is inserted into the cylindrical unit in the Lab, it can't be removed.

It was great to finally be able to mess with the Lab's gate control box, even if it doesn't actually do anything. However, it was a bit concerning to not be able to turn off the Bunsen burner. Laboratory safety is everyone's business! :P
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MateuszSkutnik
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Re: Submachine 4: the Lab

Post by MateuszSkutnik »

that's not a bug.
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bender
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Re: Submachine 4: the Lab

Post by bender »

Any new puzzles?
Bender sucks
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- ak -
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Re: Submachine 4: the Lab

Post by - ak - »

bender wrote:Any new puzzles?
I hope it doesn't.

Sub_4 doesn't need any new puzzles as it is literally and perfectly crafted.
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Vortex
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Re: Submachine 4: the Lab

Post by Vortex »

Nope, no new puzzles. Just a change in the end that doesn't affect the gameplay, and minor alterations.
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MateuszSkutnik
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Re: Submachine 4: the Lab

Post by MateuszSkutnik »

the transporter in the loop section is changed ;)
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